Lights

Place a light in the room and it lights the model: a bare bulb, a spot with its cone, or a panel on the ceiling. Set its colour, brightness and range, soften the edge of a spot, throw shadows, then render the room as a photo.

Light a room

Every property, and what it does

Select a light and these are its rows. A band shows when it applies, so a spot has its cone and an area light its panel.

The three lights

Each is its own tool, and each has a command.

FieldWhat it doesValues
Point lightLight in every direction from a point, like a bare bulb (LIGHT, LT).Colour, brightness, range, shadows
Spot lightA cone of light, with its cone angle and edge softness (SPOTLIGHT, SP).Adds the Cone band
Area lightA panel of light, with its width and height (AREALIGHT, AL).Adds the Panel band

Light

What it gives off, and how far.

FieldWhat it doesValues
ColourThe colour of the light it casts.Any colour; warm white by default
BrightnessHow strong the light is. Zero gives off nothing.0 to 30
RangeHow far the light reaches before it fades out.0 to 30 m; 0 is unlimited
LayerThe layer it is on. Turning the layer off puts the light out.Services, or any project layer

Cone

A spot light's beam.

FieldWhat it doesValues
Cone angleHow wide the beam opens.5 to 80°
Edge softnessHow softly the edge of the beam fades, from a hard ring to a gentle falloff.0 to 1; default 0.4
Source sizeHow wide the bulb is. Zero gives razor sharp shadow edges; wider softens them as a real fitting does. Studio render only.0 to 0.5 m

Panel

An area light's size.

FieldWhat it doesValues
Width, HeightThe size of the glowing panel. A bigger panel gives softer light.0.1 to 6 m

Position and rotation

Where the light is, and which way a spot or a panel points.

FieldWhat it doesValues
X, Height, ZWhere the light is in the model. Drag its marker in 3D to move it.Metres
Rotation X, Y, ZTurns a spot or an area light to point it. A point light shines every way, so it has none.-180 to 180°

In the scene

Whether it throws shadows, and whether it is on.

FieldWhat it doesValues
Cast shadowsThrows shadows in Draft and High; Studio always does. Each shadowed point light costs six extra renders a frame, so the panel says what the floor already spends.On or off
HiddenKeeps the light in the project but stops it giving off light. Its marker stays, so you can bring it back.On or off
Why it is darkThe panel says when a light gives nothing: light effects off, hidden, zero brightness, or past the 16 lights a floor can show.Read from the scene

How the Light tools work

  1. Open Lighting

    In the editor, open Lighting and choose Point, Spot or Area light, or type LIGHT, SPOTLIGHT or AREALIGHT. The view switches to 3D.

  2. Place the light

    Click where it goes. It lights the model at once, and its marker can be dragged to move it.

  3. Set it

    Select it to set its colour, brightness and range, a spot's cone and edge, or a panel's size, and whether it throws shadows.

  4. Render the room

    Set the render quality in Settings, Lighting, frame the view, and press Render photo to save it as an image.

Lighting questions, answered.

Which lights can I place?

Point lights that shine every way like a bulb, spot lights with a cone, and area lights that glow from a panel. Lamps from the furniture catalogue give light of their own too.

Do lights cast shadows?

Point and spot lights cast them in Draft and High when Cast shadows is on, and every light casts them in Studio, the path traced quality.

How many lights can a floor have?

As many as you like, and the first 16 on a floor light the scene. The panel of any past that says so.

How do I get a photoreal render?

Set Render quality to Studio in Settings, Lighting, frame the view, wait for it to sharpen, then press Render photo.

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